Why it took so long
I would like to apologize for how long it took me to get the second part out. I am writing this so that anyone who may come across my video who is not familiar with me or what I do can have a better understanding about my response.
I will answer this simply here in the beginning so people do not see a tl;dr and click away.
When I recorded this in June I was only working two, very small part-time jobs. In August one of my part time jobs started again. Shortly after that I was offered a full-time position in retail at a different store. The position pays a bit more than what I was making at my other part time retail establishment.
I did what I had to do because I need the money. To put in in perspective, they recently raised the minimum wage in D.C. and I am making below minimum wage.
But that is what one does. Life and time took over and I had less time to work on videos. I would love to have more time to work on videos. That is not possible at the moment. Again, I am sorry it took so long and I appreciate everyone who supported me. I probably will not create something like this again because it is too time intensive.
At that time most of the responses were editorials and commentaries on her or her video. No one included any research for their response videos. I wanted to make a response that was as close to hers in quality as possible because I knew I could pull some of it off. Frankly, I think I did a decent job considering I did this by myself with my own resources. I did not ask for donations to make this response. I created a lot of the visuals on my own. Every sound, animation, and and cut was done by me. Some of the animations in the initial intro and some transitions were the only things I did not create in Premiere or After Effects, but I did alter them slightly for my purposes.
For those who are unaware, yes I posted a Kickstarter for a different series when I posted the first response. I used Kickstarter because I knew I would never meet my goal. My point in posting it was that even though someone can create a product that is close to Sarkeesian’s in production quality, that it would never get noticed because I am a white, straight, man. Honestly, if you add forty pounds and acne to Anita, you would have never known who she was. Part of her success is a result of her being attractive and don’t fool yourself if you think it is not.
Holding some dumb people’s hands
I didn’t post an explanation here with part one, because I did not think I would have to do so. As the day goes on this will be updated and I will edit this in greater detail for explanation. I have to leave to work soon, so I will not have enough time to update this in the manner I want to.
I honestly cannot believe I have to explain things for the audience. Yes, my response requires thinking from my viewers.
One, I do not disagree with Sarkeesian’s premise in her video. You shouldn’t disagree with her. Video games do negatively portray females most of the time. It’s a fact and it is not one that people should not try and say it is okay.
Two, the fact she raised a lot of money has nothing to do with her thesis. If she is correct, then she is correct whether she raised $100 or $100,000. If you mention how much she raised then you creating a fallacy.
I find the “thesis” of hers to be extremely weak. It is similar to saying “War can be bad for some people.”
It’s weak because there is not much to prove because the reality is self-evident. Western culture can be sexist. TV, advertisements, films, magazines, and social media are all sexist. I say this sarcastically, “You mean a culture that is sexist would produce sexist video games???! No Waaaaay!!1111″
What she is trying to say with her series and what she used as evidence is what causes me to create a response. I haven’t watched the other three responses she made because I am sure I would get incensed with her “scholarly” research.
I do have issues with what she used to connect and explain her thesis. If I were to say “war can be bad for some people because of crisp broccoli, dirty bathtubs, and silent farts” then you might see what I mean. What she used to support her thesis has little to do with it.
I included games with women that were produced in the first part because I was illustrating the point that she could have chosen ANY other game but Dinosaur Planet to discuss a heroine. The games I mentioned were made and you can play them if you can find them. When she used Dinosaur Planet as support, she withheld facts from her audience and made it appear to be a different game that what it was intended to be.
She did the same thing with Andromeda’s tale, King Kong, Tarzan, and the rest of her support points. If you are paying attention to the parts I use that mirror hers, I am explaining why what she chose does not support her thesis in the way she presents it. King Kong had nothing to do with a damsel in its original form. Jane was never taken by an ape in Tarzan.
So what the hell is she talking about?
I included the parts about story and its history as a counter to what she was using as support for this motif.
Below is a works cited list of most of what I read for this response. No, I did not use everything I read nor did some of it make it into the final cut. I probably will have to come back and update this because WordPress will destroy the MLA Formatting.
Aronson, Pamela. “Feminists or Postfeminists? Young Women’s Attitudes Toward Feminism And Gender Relations.” Gender & Society 17.6 (2003): 903-922. Print.
Barlett, Christopher P., and Richard J. Harris. “The Impact of Body Emphasizing Video Games On Body Image Concerns In Men And Women.” Sex Roles 59.7-8 (2008): 586-601. Print.
Behm-Morawitz, Elizabeth, and Dana Mastro. “The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept.” Sex Roles 61 (2009): 8058-823. Print.
Biklen, Sari, Catherine Marshall, and Diane Pollard. “Experiencing Second-wave Feminism In The USA.” Discourse: Studies in the Cultural Politics of Education 29.4 (2008): 451-469. Print.
Birkerts, Sven. “Perseus Unbound.” Journal of Scholarly Publishing 24.3 (1993): 151-156. Print.
Chess, Shira. “A 36-24-36 Cerebrum: Productivity, Gender, and Video Game Advertising.” A 36-24-36 Cerebrum: Productivity, Gender, and Video Game Advertising 28.3 (2011): 230-252. Print.
Dean, Jonathan. “Who’s Afraid Of Third Wave Feminism?” International Feminist Journal of Politics 11.3 (2009): 334-352. Print.
Diamond, Irene, and Lee Quinby. “American Feminism In The Age Of The Body.” Signs: Journal of Women in Culture and Society 10.1 (1984): 119. Print.
Dickerman, Charles, Jeff Christensen, and Stella Beatriz Kerl-McClain. “Big Breasts And Bad Guys: Depictions Of Gender And Race In Video Games.” Journal of Creativity in Mental Health 3.1 (2008): 20-29. Print.
Downs, Edward, and Stacy L. Smith. “Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis.” Sex Roles 62 (2010): 721-733. Print.
Ingen, Cathy van. “Poker Face: Gender, Race And Representation In Online Poker.” Leisure/Loisir 32.1 (2008): 3-20. Print.
Jansz, Jeroen, and Raynel G. Martis. “The Lara Phenomenon: Powerful Female Characters In Video Games.” Sex Roles 56.3-4 (2007): 141-148. Print.
Kafai, Yasmin B., Carrie Heeter, Jill Denner, and Jennifer Y. Sun. “Gamer Girls Rising: Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming.” The Women’s Review of Books 26.2 (2009): 5-7. Print.
Kinser, Amber E.. “Negotiating Spaces For/Through Third-Wave Feminism.” NWSA Journal 16.3 (2004): 124-153. Print.
Lieberman, Marcia. “”Some Day My Prince Will Come”: Female Acculturation through the Fairy Tale.” College English 34.3 (1972): 383-395. Print.
Mack-Canty, Colleen. “Third-Wave Feminism And The Need To Reweave The Nature/Culture Duality.” NWSA Journal 16.3 (2004): 154-179. Print.
Martins, Nicole, Dimirti C. Williams, Kristen Harrison, and Rabindra A. Ratan. “A Content Analysis of Female Body Imagery in Video Games.” Sex Roles 68 (2009): 824-836. Print.
Miller, Monica K., and Alicia Summers. “Gender Differences In Video Game Characters Roles, Appearances, And Attire As Portrayed In Video Game Magazines.” Sex Roles 57.9-10 (2007): 733-742. Print.
Norris, Kamala O. “Gender Stereotypes, Aggression, And Computer Games: An Online Survey Of Women.” Cyber Psychology and Behavior 7.6 (2004): 714-727. Print.
Phillips, Kyle M. Jr.. “Perseus and Andromeda.” American Journal of Archaeology 72.1 (1968): 1-23. Print.
Reha, Rose K., and Andrew T. Nappi. “Are Your Sex Stereotypes Showing?.” The Elementary School Journal 76.2 (1975): 70-74. Print.
Reidy, Dennis E., Steven D. Shirk, Colleen A. Sloan, and Amos Zeichner. “Men Who Aggress Against Women: Effects Of Feminine Gender Role Violation On Physical Aggression In Hypermasculine Men..” Psychology of Men & Masculinity 10.1 (2009): 1-12. Print.
Rosenberg, Emily S.. “Gender.” The Journal of American History 77.1 (1990): 116-124. Print.
Rubin, Lisa, and Carol Nemeroff. “Feminism’s Third Wave.” Women & Therapy 23.2 (2001): 91-104. Print.
Salter, Anatasia, and Bridget Blodgett. “Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public.” Journal of Broadcasting and Electronic Media/ September (2012): 404-416. Print.
Sanford, Kathy, and Leanna Madill. “Resistance through Video Game Play: It’s a Boy Thing.” Canadian Journal of Education 29.1 (2006): 287-306. Print.
Scanlon, Jennifer. “Sexy From The Start: Anticipatory Elements Of Second Wave Feminism.” Women’s Studies 38.2 (2009): 127-150. Print.
Schleiner, Anne-Marie. “Does Lara Croft Wear Fake Polygons? Gender And Gender-Role Subversion In Computer Adventure Games.” Leonardo 34.3 (2001): 221-226. Print.
Sherman, Sharon R.. “Perils of the Princess: Gender and Genre in Video Games.” Western Folklore 56.3/4 (1997): 243-258. Print.
Williams, D., N. Martins, M. Consalvo, and J. D. Ivory. “The Virtual Census: Representations Of Gender, Race And Age In Video Games.” New Media & Society 11.5 (2009): 815-834. Print.
Winn, Jillian, and Carrie Heeter. “Gaming, Gender, And Time: Who Makes Time To Play?.” Sex Roles 61.1-2 (2009): 1-13. Print.
Wohn, Donghee Yvette. “Gender and Race Representation in Casual Games.” Sex Roles 65 (2011): 198-207. Print.
Yao, Mike Z., Chad Mahood, and Daniel Linz. “Sexual Priming, Gender Stereotyping, and Likelihood to Sexually Harass: Examining the Cognitive Effects of Playing a Sexually-Explicit Video Game.” Sex Role 62 (2010): 77-88. Print.
Yousef, N.. “The Monster In A Dark Room: Frankenstein, Feminism, And Philosophy.” Modern Language Quarterly 63.2 (2002): 197-226. Print.
Is there irony in the fact that Anita is in distress an I am offering my aid? meh. Probably not. I am not really “saving” her and she is not in “danger” If you see my part one video on it and my part two then the idea would make more sense as I discuss it more in terms of kidnapping by unforeseen circumstances.
A short while ago, it came out that she used Let’s Play footage and other footage to make her videos and that is yet the next damn to burst in “Anita Gate.” I do not agree with her video or her. The premise I agree with. Her, I vehemently do not agree with. She made a Kickstarter and somehow turned it into a money making venture and has produced two videos from it in little over a year. I don’t think she is a “gamer.” However, I have no way of proving that other than stating that one who does something generally does not feel the need to point out the fact they do it and how long they have been doing it. She certainly holds those controllers awkwardly in her Kickstarter video doesn’t she? But I digress.
As a person who produces videos, of course she used footage from other games. Duh! Did people really think she bought every system she showed in the opening and video and captured all the footage? Do any of you know how time consuming that is? Are people really that naive? She never said she was going to capture all the footage on her own or even implied it.
Were I her, I would do the same thing. It is the smart way to create content and no one should expect less. If you backed her project and you found this out it should not make you upset. If you did not back her project at all, then it should not make you more upset either. So, problem solved.
It is not like we didn’t know what kinds of videos she creates before she made the Kickstarter. We could see them. She made a Kickstarter video that made it pretty clear that this one would be the same. People donated – a lot of people.
Now she sees herself as a victim and that the trolls turned it into a sort of “game” online where they want to silence women. My contention is, no, they want to silence her because it seems she doesn’t know much about gaming. Trolls do not want to silence women, they want to silence, her.
It is stupid to think she would not rip footage from other places to make her video. I don’t know what the money she received was “for.” I don’t care. It is not money that was for a project I was making or promoted. My project, conversely, has yet to be approved.